![]() which may not be detrimental given how fast they grow, unless you're starved. They also take 70W each to maintain, and if you lose power for, say as long as a solar flare lasts, you'll lose all your crops. That's pretty huge, but they can only grow certain crops. I think its silly to have a lot of heating needs and not take advantage of the free heat from a geothermal vent, but a lot of players seem to overlook this.Hydroponics has a greatly increased growth rate. If you have a geothermal vent in un-farmable soil, you could still harvest its heat by building a small building around it (either really tiny, or just large enough to eventually house a generator when you're ready to build one) and use vents to pump the heat into a greenhouse and/or your base to keep your colonists warm. I think they are something like 4 x 4 tiles, so a 10 x 10 building would still have three-quarters of its space available.Įven if your farming needs mean you need to build a space that's too large for the vent/generator to adequately heat itself, it still reduces the amount of electricity for heaters or wood you need to burn to keep the greenhouse heated to house your greenhouse around a geothermal vent. And Geothermal Generators are good size, but not huge. It takes a long time to research Geothermal Generators, generally more than a year in, and even when you do, it might take awhile to mass up the resources to build one. I've never been in that situation myself. But that assumes you can spare the power to not build a generator on the vent. On ice sheet maps, you may want to consider including trees of some sort as part of your indoor growing crop to help supply your colony with wood for fuel or construction, but space is at a premium. ![]() A great bonus, even during regular growing season, is crops harvested indoors in a roofed area won't decay from being out in the rain so you may even want to consider permanent indoor crop growing with this (though geothermal heat combined with outdoor temperature can easily result in overheating, killing your crops and any colonists that enter, so you may want to consider installing several emergency coolers just in case - when the heat is not a dangerous threat to your crops or colonists, toggle those coolers off to save electricity as you won't need them all the time if you sized your greenhouse correctly only use them in emergencies - would be unavoidable during heat waves). Depending on how big you build your geothermal-heated greenhouse, you might still need to supplement with heaters and/or campfires, but its a reliable option to consider to help feed your colonists. ![]() Solar flares can knock out the sun lamps, of course - but generally the loss of light for a day or two won't kill your crops the way the cold can from freezing. Just build a room around a geothermal vent that's out on growable soil, plant your crops and install sun lamps. Its important, of course, to build an indoor farming area that isn't too small as the geothermal vents can actually superheat a small room to lethal results, but generally 10x10 or bigger is good. Therefore, they can be a great source of constant heat. Heat from geothermal vents needs no electricity (unlike heaters) and is immune to solar flares. Given the above two facts I commonly see overlooked by players, there's an obvious solution to the problem of growing crops in a cold climate where solar flares can kill indoor crops by disabling heaters and you might not have enough wood to keep campfires going.
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